I work as a Gameplay Systems Programmer & Systems Designer, specializing primarily in Combat & Ability Systems, with a strong focus on modular and scalable architectures. I have secondary experience in Progression Systems and Content/Crafting Systems, and tertiary experience in level blockouts for mechanics validation. I work with Unity (C#) and Unreal Engine 5 (GAS, C++, and Blueprints).
My focus is on responsive gameplay, data-driven workflows, and game ecosystems that maintain systemic coherence even under high complexity.
My approach is multidisciplinary; I enjoy collaborating across different fields to merge seemingly disparate ideas into solid and original concepts. I value creativity, exploring new perspectives, and continuous learning as essential parts of my professional growth.
Spanish – Native
English – Intermediate level (B1)
Inacap, Santiago de Chile
2020 – 2024 Software Engineer
Colegio Santa Marta, Santiago de Chile
2018 Bachelor’s degree in Secondary Education
Game Jams – Global Game Jam 2026
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Gameplay System Programmer and Systems Designer – Time Hunters SPA
Database Analyst – Workmate S.A.
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Freelance Work